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Instead of taking persistent damage immediately, take it at the end of each of your turns, rolling any damage dice each time. You're flat-footed and can't take actions except Recall Knowledge and others that require only your mind. If you're immobilized by something holding you in place and an external force would move you, the force must succeed at a check against the DC of the effect holding you in place you or the relevant defense (usually Fortitude DC) of the creature holding you in place. You can't take any action with the move trait. If you attempt a manipulate action, you must succeed at a DC 5 flat check or it is lost. At the end of each of your turns, the value decreases by 1. Take a status penalty equal to the value to all checks and DCs. On your turn, spend each action trying to escape the source of the condition as expediently as possible.
Patfinder ostiarius full#
Recover from fatigue after a full night's rest. During exploration, you can't choose an exploration activity. Take a -1 status penalty to AC and saving throws. This condition ends if a creature takes hostile actions toward you or any of your allies. Take a -2 status penalty to Perception and skill checks, and you can't use actions with the concentrate trait unless they are related to the subject of your fascination. Take a status penalty equal to your enfeebled value to Strength-based checks and DCs. You're clumsy 1 and take a -10-foot penalty to all your Speeds. When you regain Hit Points by resting for 8 hours, your drained value is reduced by 1, but you don't immediately recover the lost Hit Points. Lose Hit Points equal to your level times the drained value, and your maximum Hit Points are reduced by the same amount. Take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. If you perform an action that has the auditory trait, you must succeed at a DC 5 flat check or the action is lost. Take a -2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. Each time you take damage from an attack or spell, attempt a DC 11 flat check to end the condition.Īll creatures and objects are concealed from you.Īutomatically critically fail Perception checks that require hearing. If it's impossible for you to attack or cast spells, you babble incoherently, wasting your actions. If you have no other option, target yourself, automatically hitting. Use all your actions to Strike or cast offensive cantrips. You are flat-footed, don't treat anyone as your ally, and can't Delay, Ready, or use reactions. Take a status penalty equal to your clumsy value to Dexterity-based checks and DCs. Broken armor grants its item bonus to AC, but gives a status penalty to AC (-1 light, -2 medium,-3 heavy). Blinded overrides dazzled.Ī broken object can't be used, nor does it grant bonuses. Automatically critically fail Perception checks that require you to see if vision is your only precise sense, you take a -4 status penalty to Perception checks.
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